Status update (including TWO upcoming games!)
It turns out moving across the country costs a bit of time, work, money, and sanity! BUT: I am very much alive, finally getting settled, and have progress to share!
It turns out moving across the country costs a bit of time, work, money, and sanity! BUT: I am very much alive, finally getting settled, and have progress to share!
I played a sexy-fun visual novel recently, and it got me thinking about the kinds of stories I enjoy reading/watching/experiencing, and the kinds of stories I don't.
So I wanna ramble about that, and hey: maybe we'll even learn about the kinds of stories Hushberry Games might tell, and the kinds of stories it won't (as much).
Despite making games for, like, 35 years now, I haven't picked up a ton of art skills - at least not "normal" ones. I've spent all my time learning software engineering and game design rather than art, so a lot of the games I make have to work around my limitations as an artist, or leverage tools and tricks that let me "lift above my weight class."

As Hushberry Games is currently a one-person operation (and likely to remain so unless/until one of the games takes off), I'm always looking for ways to multiply my productivity. In fact, Hushberry Games wouldn't be possible without the recent explosion of generative AI tools.